top of page

TITAN'S REDEMPTION

A 3D Sci-Fi low poly style 3rd Person speeder chase game, with the mission to scout, chase, and hunt down alien criminals through the futuristic city’s aerial streets, working for the space police.

Development

Timeframe

I completed this project in ten weeks, which included creating all the necessary assets. It was part of my studies a Diploma degree in Game Programming at SAE.

Game Engine

I used this project to learn Unreal Engine, using C++and Blueprints.

Assets

Blender is used to create all the low poly assets, while the particle systems and VFX are produced through Unreal Engine's Niagara System. The majority of the sounds used were sourced from the GDC sound library.

Unreal Logo

Project Highlights

3D Nav-Mesh

A custom 3D Nav-Mesh Generation was necessary to enable AI to navigate through the City as Unreal did not offer any solution for 3D pathfinding.

Gameplay

CONTACT

  • LinkedIn

All product names, logos, and brands are property of their respective owners. All company, product, and service names used on this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.

© 2026 by Peter Förster

bottom of page