top of page

TITAN'S REDEMPTION
A 3D Sci-Fi low poly style 3rd Person speeder chase game, with the mission to scout, chase, and hunt down alien criminals through the futuristic city’s aerial streets, working for the space police.
Development
Timeframe
I completed this project in ten weeks, which included creating all the necessary assets. It was part of my studies a Diploma degree in Game Programming at SAE.
Game Engine
I used this project to learn Unreal Engine, using C++and Blueprints.
Assets
Blender is used to create all the low poly assets, while the particle systems and VFX are produced through Unreal Engine's Niagara System. The majority of the sounds used were sourced from the GDC sound library.

Project Highlights
Gameplay
bottom of page
