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RECALLING
CHAPTER 1

Recalling is a game based on parkour that offers various movement abilities such as sliding and swinging with a grappling hook. The objective of the game is to complete the parkour course in the shortest time possible.

Development

Timeframe

Recalling was made within eight weeks, being my first game assignment in my student career at SAE.

Game Engine

This project was my first game project using the Unity Engine and C# as scripting language.

Assets

Blender is used to create all assets, whereas Mixamo is the source of all third-person animations.

UnityLogo.png

Features

Movement

In order to finish the parkour, the player needs to perform jumps, sprints, and slides with precise timing. Checkpoints are available to allow the player to restart from a specific point instead of having to redo the entire parkour after.

CONTACT

  • LinkedIn

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© 2026 by Peter Förster

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